Hello, some people spend St. Valentines with their wives, some people spend St. Valentines with their girlfriends and some people spend St. Valentines making the Factorio release. The last group is us. We have been preparing the 0.9 release for a while now. Originally it was planned for the end of January, but we took the two extra weeks. That seemed like a lot of time back then:) Last weekend all looked smooth and easy, all the features were finished, we started playtesting. No major issues, the oil industry felt like a refreshing addition to the game, blueprints were blueprinting and the sky was blue (literally). However somehow during the week it started falling apart - a lot of small bugs came up, some more balancing, half a day here, half a day there and BANG suddenly it was Friday morning. With the last graphical piece (the chemical plant) still on the way, some non-trivial reworks done yesterday and a staring list of bugs on the forum the outlook was bleak. But we put ourselves together and made the sprint necessary to deliver the 0.9.0 as promised. The 0.9.0 will probably be "very experimental" which is a diplomatic way to say that we expect a lot of bugs to come up:) Heck, we were fixing the bugs all day long. We considered to postpone the release for a couple of days but we promised to deliver it this Friday and a lot of people were waiting for it joking about cancelling their dates to play the game, etc. So it is out now, if you are brave enough then go ahead and try it. The oil industry brings the oil spills, the pumpjacks, the refineries and a recipe redesign. We took the opportunity to do some more significant changes to other existing recipes as well. We went after having more "meaningful" intermediate products than before. The car will require an engine, the robots will need a flying robot frame, the rocket is made from the explosives and the list goes on ... . The feeling from the internal playtesting was more interesting gameplay compared to before when everything was made from the iron plates and circuits. However the result will be that most of the existing factories will just stop working. You can either take it as a challenge to get it up the speed or just start the new game :) Albert hasn't slept that much in the past few days. Last night he hasn't slept at all while he was finishing the chemical plant. Even today instead of taking the rest he gathered his energy and prepared a special Valentine's composition. It is called "Saint Valentine's Day Massacre". Today is no exception, we are waiting for your comments at our forum.
Hello, welcome to the weekly dose of information that proves that we are not slacking :)
Hello Factoriods, last week we parted with a sad postcard of a biter dying after massacre on st. Valentines' day. Well they are tough fellas these biters so they got their claws sharpened, got some of their best boys together and set off for a revenge mission on the players' base. If you want to see them in action sweeping through a poorly protected oil expansion then check out the composition below. It was made by Albert, our fearless reporter from the Factorio planet. Now back to the Earth. Or more specifically Prague, yes that pretty city in the middle of Europe, where (among other wonderful things) the Factorio team is working day and night to deliver you the best build-factories-in-your-computer experience. And the day and night is not an overstatement. The "programming department" (me, kovarex and blue cube) usually works from something like 9 am to 7 pm. The working hours are VERY flexible. The part of the "working shift" is regular lunch with brainstorming at awesome local restaurant called The Carp in the honey (yeah no kidding - and they actually do serve the Carp in honey). The "art department" (Albert) has recently been in habit of working overnight. There are days when we chat in the morning after I wake up and he is just about to go to bed. Well the result is that sometimes (during very hectic days) we have a 24hr Factorio "development coverage". We do jokes about it, but it is definitely not something that we are proud or happy about. And actually it is getting better, in the early days we didn't do anything else then sit at home and code the game, nowadays the atmosphere is way more relaxed. Alright, so our efforts in the past week have been spent mostly on cutting down the massive list of bug reports that appeared after the Friday's 0.9 release. These efforts have culminated tonight by making the 0.9.1 bugfix release. While it fixes a lot of bugs we don't really expect it to become stable, namely after experiences from 0.7.x and 0.8.x generations :). Also some things are just not finished yet - like a migration of campaign or scenario pack to the new oil recipes. But if you were one of those who got corrupted saves from 0.9, chances are that this release will solve the problem for you. That is actually the reason why we tried to push it before the weekend. But as usual, no guarantees. We have been looking for someone to work on Factorio icons/items/technology images and graphic design in general for a while. It seems like we might have found such a person in the end. We will bring you more details when the deal is closed, for now it must suffice to say that the person is a she so Factorio could get a bit of a womans touch :). Also the rumors are that new assembling machine graphics are just around the corner, so stay tuned... No comments, no fun. Tell us what you think on our forum.
Hello, let's start with small random facts: Tomas is on vacation this week, he is having a break from the system. Our boiler is broken again, so it is pretty cold in the office and everyone is wearing long sleeves or jackets here. We are slowly switching to visual studio 2015, so we might use even more of the C++11 features soon.
Hello,the hopefully final 0.14 version was recently released, meanwhile most of the team have been assigned their major tasks for 0.15.
Hello, it has been a pretty hot week here in Prague, and we have finally wheeled-out and hooked-up our little air-conditioning unit, which has been making a valiant effort to keep the office cool.
Hello hello, the April has started in a crazy manner here in Prague. Last couple of days the weather was switching from winter (cold and snowing) via spring (chilly and rainy) to almost summer (warm and sunny). The nature is definitely playing some April fool's jokes on us. Kovarex took some time off to go to Paris with his girlfriend over the Easter holidays. The rest of us has been merrily meeting in the office.
Hello FFF readers, another week, another set of news. Kovarex took some more vacation days for a visit to Slovakia where his relatives live. He will come back on Sunday just in time to switch places with me. I will be off for the whole next week, playing Go, hiking and relaxing in the Czech Beskydy mountains. Another fun fact is that the most active forum user ssilk took some vacation as well and he actually came to Prague. I will go meet with him tomorrow.